Flow is a key element to the game: the environment is randomly changing as you play.
This endless platforming gameplay is both challenging and addictive. As you progress through its world, you will be tasked with solving its numerous puzzles and mysteries.
SCREENSHOTS & GIFS
ABOUT GUILLAUME BOUCKAERT
Guillaume Bouckaert worked for 5 years in games, before deciding that what he was doing wasn’t exciting or risky enough. So he quitted his Game Design job, travelled abroad and started working on his own ideas. Now back in home country, Belgium, he’s set to release his first game as a full indie. As is often the case with Indie Games, sU was originally born in a Game Jam. It went through a few different phases before inheriting its current unique dichotomy of platforming/puzzling.